Monday, September 15, 2008
bingo
Chris Landreth takes the creepy clown character to the next level in his animated 1998 short entitled "Bingo." His concept is based off of an improv group, but when accompanied by the innovative use of CGI he's able to achieve a world that looks and feels like bad dream. The software developments invented while creating "Bingo" helped pioneer the CGI program MAYA. Most notably, the atmospheric elements of smoke and haze were incorporated and are now requisites of any CGI creation that attempts to emulate real life. "Bingo" not only has the look, but the "feel" of reality which really takes it a step further in the evolution of digital animation. The surrealism of the clowns, freaks, and circus tent work in the sense that their theatrical nature lends itself to artistic, digital interpretation while not having to constantly be compared to reality. (For instance, he's not creating a streetscape or using hyper realistic people). The added elements of shadow, light, haze, and smoke in this surrealist landscape help elevate it to the more real and natural, giving it the quality of a vivid nightmare.
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